11/14/2023 0 Comments Kerbal space program 2 specs![]() ![]() This is an interesting opportunity to consider on-board graphics, though. If you want to play other modern games, probably way up. The GPU you want to pair with this will start in $300 - $400 range and goes up from there. Which is still expensive for a CPU, but it might not even end up the most expensive part of your build. Either of the CPUs I've listed is ~$300 in US right now and sales are frequent. Prices on 3rd gen Ryzen and 10th gen iCore have come down significantly. It might end up a lot lower, but PS5 will very likely be their benchmark, which means that optimizing the game for lower spec CPU is not going to be nearly as high of a priority.Īnd it's not that wild on the CPU side. So as I explain above, it's not a guarantee. That's not a guarantee, and it's entirely possible the min spec will end up lower, but if you want to forecast and buy something now that will be nearly guaranteed to run KSP2 well, that's your target. Which means, maybe they can optimized it a lot better, but there is high risk they don't, and PS5 CPU will represent a realistic minimum spec. That's going to be the benchmark for "good enough" performance in a lot of QA. At which point, the development platform for KSP2 is going to be PS5. PS4/XB1 are either getting dropped or back-ported with a lot of features cut. I don't think PS4 being a target is realistic. Not everything's getting optimized out of the box. None of it has to get particularly expensive, but this is a small team making a big game. Time warp will have to support a lot more physics if we're going interstellar. Even with as much shifted over to compute as possible, CPU is going to struggle a lot. But it was starting to eat into frame rate and this was on a custom in-house engine at a AAA studio, so it was actually pretty well optimized to do this work. Not a huge factor for PS5, but I've recently worked on standing up something similar and we have been testing it on PS4. Some of the terrain tech they've been showing off is pretty expensive. This game is coming out mid to late '22 now, not early '20. I know the site says it's coming to PC, PS4, and XBox One, but they haven't even updated it to include PS5 and Series S/X. I honestly don't know if it's relevant anymore. It looks like it should start improving in the next few months, however, so probably hold off a bit.įriendly reminder that they want to release it on PS4 too. Both because we'll probably get better indication of what we need and because there's a huge shortage of anything silicon right now, so prices on CPUs and GPUs are kind of outrageous. However, unless you absolutely must spend money on a new PC right now, I would wait. ![]() You will definitely want something capable of DirectX 12, but something like GTX 1060 might actually be adequate, depending on how quality settings are set up. The GPU on PS5 is very close to AMD Radeon RX 6600 XT, but you will probably be able to scrape by on way lower spec graphics. On the graphics side, it's a lot harder to say. So I think that's the low bar to aim for and, if you can afford to, I would aim higher. So while I fully expect Intercept to make every effort to make the game run well on PS5, I have serious concerns about anything at lower spec. There is every reason to expect that while KSP2 will be much better optimized, it will still, just like KSP, be very CPU hungry. That would mean AMD Ryzen 7 3700X or Intel i7 10700K. We don't really have anything concrete, but I would aim for something circa capabilities of PS5 for CPU min spec. ![]()
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